System overview
The repeatable system is nest pickup, guarded carry, base hatch, pet income, treadmill training, and a Speed check before the next biome.
Nest, guard, treadmill, and biome route reference with live-server caveats.
Nest, guard, treadmill, and biome route reference with live-server caveats.
Use these notes while you play, then follow the related pages for codes, rankings, tools, or route-specific help.
The repeatable system is nest pickup, guarded carry, base hatch, pet income, treadmill training, and a Speed check before the next biome.
Community guides commonly list Forest, Lake, Desert, Jungle, Snow, Volcano, Abyss Ocean, Prehistoric, and Cosmic. The live server decides whether a reported Speed gate is still current.
Start with Progression for the gate table, then use Rare Eggs or Steal and Escape when the lookup becomes a timed or risky run.
Wiki pages should point players toward the practical pages that explain what to claim, compare, build, or check next.